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		<center><h3>Creation of a Scene (8/9)</h3></center>
		<center><img src="8_FullObject.png" width="300" name="FullObject" align="middle"></center>
		
		<br><div id="orangeText">Description</div>
        
        <p>In this last step, we will change the collision components pass to the collision detection.</p>
        
        <div id="tutorialAction"><p>Delete the <strong>TSphereModel</strong>.</p>
        
        <p>Add a <strong>PointModel</strong> component to the <strong>CollisionNode</strong>.</p>
        
 		<p>Repeat with a <strong>LineModel</strong> and a <strong>TTriangleModel</strong>.</p></div>    
        

 		<div id="orangeText">Results</div>
 
 		<p><div id="tutorialAction">Run in SOFA. Change <strong>DT</strong> to 0.005. Animate.</div></p>

        <p>Instead of spheres, we model our object using exactly the mesh. This should improve the quality of the response, but with a higher computational cost.</p>   
 		                
		<br><center><h3><a href="6_FullObject.scn">Previous</a>
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